![]() ![]() But that is the real key that most Sunday golfers forget. However they saw the ever changing technology revolution coming and got out of the clone market for the most part while the getting was good.Īll this said you can take a top quality clone set of irons and with detailed attention to weighting and fitting you can make a set of irons worthy of praise. Back in the day when the majority of Golfsmith’s business was cloning clubs they set the standard for quality clones by engineering their clones honestly compete with the major brands. ![]() ![]() The ones that are in the 1/3rd of brand name price range are hit and miss and the ones less than 1/3 In this day and age most clones in the ½ off the brand name price range tend to be pretty good clubs over all. There are very good clones, there are cones that actually better playing clubs for a given section of the market and then there are really bad clones. However one single small change in the features of the irons overall design can keep a cone company outside the patens restrictions. Typically the major brands will trademark and or paten the major features to prevent copping of proprietary designs. This has lead to a lot of copies made by the foundries with lesser grade casting materials and sold to the clone market for a fraction of the price they are paid by the brand name club companies. The major brands will design the head then turn the proof over to a foundry to produce the raw casting. The reason for this is that almost none of the major brands actually cast their heads. When investment castings for irons and wood heads came in to vogue is when it became practical for cones to compete with major brands. Historically when forged irons were the benchmark of quality clubs it was all in the quality of the steel and the makers ability to match the right shaft to achive best swing weight and lie for the individual player. There is no one answer to if clones are as good as the brand names or not. Or ebay even look around, and not to burst your bubble but just becuase that pile of crap your looking at LOOKS like a taylormade burner don't mean it hits like one. But you literally find out the 'secret' behind the first character 2 mins into de first act.If you must have clones look at pinemeadow or gigagolf however.Īnd that isnt the half of some of the older but still much better then the clones your looking at golf clubs. The first act is supposed to be about the psych of the characters around you and their back stories. The combat is okay, it has some cool ideas but uses none, you can trainwreck every fight with some healing items and basic attacks. Characters make no sense, they discover there's a completely different world out there in the first 10 minutes of the game, and 5 minutes after they already have a goal for the entire game 'Defeating all 7 Monark pact bearers' The MC has amnesia but for some reason he just agrees to everything and has an extremely big superiority complex of sorts? Even tho defeating the pactbearers is supposed to be an important plot point they treat it like a club activity. Clearly intended for a younger audience, to an extreme. I couldn't play The game is a bunch of ideas mixed together without head or feet. The game is a bunch of ideas mixed together without head or feet. Just don't go into this expecting Persona, its much more influenced by the core SMT series than that particular spinoff. Overall while i wont say its the best JRPG or even RPG on the switch its still a very enjoyable game and is certainly worth your time if you need a entertaining tome sink for your switch. ![]() well its definitely there but i cant say its much worst than any other JRPG in the past 20 years, it just comes with the territory. The graphical quality is easily the most to be criticised because it simply isnt on the same level as other games on the Switch however it mostly shows its issues while in docked mode and is much easier on the eyes in portable mode. If i had to point towards anything negative it would be the graphical quality and the repetitive gameplay. For this reason it borrows heavily from earlier SMT releases such as SMT IF which it borrows from the most. Monark is a 2022 JRPG that was developed by a team consisting of members who created the original Shin Megami Tensei games on the Super Monark is a 2022 JRPG that was developed by a team consisting of members who created the original Shin Megami Tensei games on the Super Famicon. ![]()
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